Phase One // AI-Native Venture Studio 33.45°N 112.07°W · Phoenix, AZ 00:00:00 MST
▸ Vehicle integration · Phase 01

We build companies
at the speed of software.

A venture studio engineered for the AI era. We conceive, build, and launch working products in days — then scale the ones that earn it into companies we own and run.

Founded
2026 · Phoenix
Team
Nine builders
Cadence
We ship weekly
In market
One, and counting
▸ Flight plan · The program

From idea to enterprise, in-house.

T-minus · 04 stages
01
Conceive
02
Build
03
Prove
04
Scale
01
Ignition
Conceive

Every company starts from demand we can already see. No thesis decks, no roadmaps — if people aren't reaching for it, we don't build it.

Scroll to advance sequence
Rocket on the launch pad
▸ Flight plan

From idea to enterprise, in-house.

Most studios write a check and wait. We build the company — a 0→1 team takes it from idea to product-market fit, a scale team hardens it, then a standing team runs it.

01
Ignition

Conceive

Every company starts from demand we can already see. No thesis decks, no roadmaps — if people aren't reaching for it, we don't build it.

02
Assembly

Build

A few senior builders and modern tooling put a working product in market in days. Speed isn't the point; it's how we afford to be wrong cheaply.

03
Max-Q

Prove

Real users decide, not us. Most builds stall right here — and learning that in week three is worth far more than in year three.

04
Liftoff

Scale

The ones that work get built for real — a standing team, enterprise-grade, ours to run. Then we start the next.

Launch
▸ The unlock · Why now

Shipping software used to take a team and a year. Now it takes a few people and a week. We built the studio around that.

Time to first user
Months from kickoff to a product real people can touch · 1998–2026
~12 mo Days
12 mo ~6 0 1998 2012 2026
1998 A full org. A year-plus runway.
2010 Cloud + open source.
2026 AI-native. Days.
Roughly 30× faster to a product real users can touch — and the curve is still bending.
01

A small, senior team

The people who design a company are the ones who build it. No handoffs, no junior bench — whoever makes the call owns the result.

02

AI handles the rote work

The scaffolding and plumbing are automated. Our hours go where judgment is needed — what to build, and whether it’s working.

03

Each build makes the next faster

Every company sharpens the tools and the playbook, so the next one starts further down the runway.

▸ Portfolio

What we're building.

Every build, by status — what's live, what's still standing, and what we killed. We're early, so the list is short and honest.

Extra Dollar Consumer fintech

Helping people earn more from the cards already in their wallet.

A consumer product that optimizes credit-card rewards — the right card for every purchase, without thinking about it.

In partnership with
Partners named at public launch.
Read the case study
Extra Dollar — the app

One company, shown in full. The wall fills as we build — live, still standing, and the ones we end.

▸ Flight crew

The partners.

Jonathan Diaz
Flight director
Jonathan Diaz
0→1 · Founder & Managing Partner

Has built multiple eight-figure companies. Sources and validates every new venture, then builds the first version.

Ivan Huerta
Mission ops
Ivan Huerta
0→1 · Partner, Iteration & Ops

The other half of the 0→1 team. Drives a prototype to its first real users.

Ivan Vigliante
Systems
Ivan Vigliante
Scale · Partner, Systems Architecture

Leads the scale team. Takes a product with traction to enterprise-grade, then hands it to a standing team.

Eddie Herrera
Propulsion
Eddie Herrera
Scale · Partner, Engineering

Hardens proven products for production and scale. Previously built at YouTube.

▸ Open a channel

Let's build.

Two reasons to reach out: you want to build with us, or you've spotted something we should be building. Tell us which.

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